









Concept art for the Faahri commander Pistil.

Pistil battle animation set.

Pistil map animations.

Faahri commanders concept art.

Concept art for the Faahri Giant unit.

Final design/sprite.

Faahri units concept art.

Faahri soldier sprite.

Faahri "dog" unit.

Concept Art for Nadia, the pirate commander.

Final design of Nadia.

Last boss design & animations.




Main Menu icons






Some of the many BGs I made for the game


Some of the many new UI I proposed for WG2.
WARGROOVE 2
Wargroove is back! Embark on an all-new adventure, filled with unlikely friendships, unknown adversaries, and ugly revenge plots. Wage war against your foes with a cast of new Commanders and utilise their new tiered 'groove' ability system to sway the fight in your favour. Design and share maps, cutscenes, and campaigns with easy-to-use editors and in-depth customization tools.
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Comissioner: Chucklefish/ Robotality
Platforms: Nintendo Switch, PC.
Date of Launch: October 2023.
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My job at this project: Art Lead. I guided the overall art direction, designed most of the new characters, did a ton of animations, background art and UI.